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Shrinking box2d objects

Assumptions are that you are familiar around the concept of box2d and creating vertex around the textures in order to create collisions etc. There are many ways to do this but for me the following worked perfectly using cocos2d-x framework
Posted in Tutorials Tagged with: ,

cocos2d-x v2 to v3 mapping guide

So I started my next project and decided to use cocos2d-x v3. As soon as I started migrating my common classes, I realized that there are significant changes not only to the naming convention but also usage of some of
Posted in Tutorials Tagged with: , , , ,

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