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Integrating Google analytics to cocos2d-x game

Download Now Since releasing my first game as an indie developer, I have been struggling to find out what people are thinking about the game. A few questions hits my mind: What is their behavior in each and every stage.
Posted in Tutorials Tagged with: , , ,

Shrinking box2d objects

Assumptions are that you are familiar around the concept of box2d and creating vertex around the textures in order to create collisions etc. There are many ways to do this but for me the following worked perfectly using cocos2d-x framework
Posted in Tutorials Tagged with: ,

Using accelerometer in cocos2d-x v3.2

Here is another one of the significant changes in version 3.2 if you are looking forward to use accelerometer in the future. In the init() method of your game Layer add the following code: Device::setAccelerometerEnabled(true); auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(GameLayer::onAcceleration, this));
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GB2ShapeCache-x for cocos2d-x V 3.2

I have managed to convert GB2ShapeCache-x to version 3.2 of cocos2d-x. Please feel free to make changes to the file and let me know if I have missed anything. Since CCDictionary, CCArray and CCString have been deprecated, most of the
Posted in Tutorials Tagged with: , , ,

cocos2d-x v2 to v3 mapping guide

So I started my next project and decided to use cocos2d-x v3. As soon as I started migrating my common classes, I realized that there are significant changes not only to the naming convention but also usage of some of
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Protected: Hit The Spot!

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Posted in showcase

Week 1 report – “What the Hell?!” app

Hello all, Its been an amazing first week. We launched our app on the App store on the 17th of July 2014 and on the Google play on the 24th of July 2014. While it’s too early to report the
Posted in Dev Diary

Implementing MVC framework for cocos2d-x projects

Implementing MVC pattern for cocos2d-x projects (Full solution to this framework can be downloaded from GitHub) To understand this article a working knowledge of the cocos2d-x framework is required. I came across a wonderful book which explained how to implement
Posted in Tutorials

Update since the launch

Hello all, Since Apple approved our app “What the Hell?!”, I am surprised to see the number downloads. Initially I though I will not get any sort of traffic unless I start marketing (which I plan to, after release of
Posted in Dev Diary

What the hell launched on the Apple store

Hi Guys, On 17th of July 2014 Apple approved our game “What the Hell?!” Brief description about the game. This is a Puzzle based Adventure game which consists of 30 stages to clear. Every stage has a puzzle to solve.
Posted in Dev Diary

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